Eschalon is LOTS of fun! I played the first time through as a fighter, who added divination, elemental and alchemy fairly late in the game, and only started really using them by the endgame.
I've already started the game again, this time as a magic-user...
[Am I understanding this right? All classes get one free skill, based on their class. But magic users and healers can gain additional mana based on their int or wis -- and I'm not seeing any comparable benefit for fighters, rogues or rangers. Since any class can progress along any lines, is there any reason NOT to select magic user or healer, always?]
I actually think the game is just about the right size -- if you were to add many more maps, I'd want more/better weapons, armor, treasures, quests, and several new monsters as well...
You've definitely hooked me for any sequels... well done!
I don't generally advocate for uber-bosses at the end of these things, but I must say, the citadel was too easy. The Destroyer battle is pretty much the difficulty level I was expecting at the end of the goblin citadel.
On the other hand, I spent much of the game "broke", wanting/needing much more gold than I had. Maybe add something like the goblin statue midway through the game, to be a gold/experience generating fountain?
I realize the last two paragraphs seem contradictory. The end was too easy -- but I wanted to be able to buy and carry More Stuff. Nevertheless, that's how I feel!
Speaking of carrying more stuff -- how greedy am I to ask for 4 or 5 tabbed pages of inventory, each being not much smaller than the one page we have now? That way, we could organize our backpacks better, grouping like things together. And ONE of those tabs could be a "special inventory" page, where the game can automatically put quest items, keys, easter eggs, etc, to keep them out of the way, and prevent us from accidentally selling or dropping them...
Thanks again for a great game. As I posted two weeks ago, I wasn't LOOKING for another game right now... but I'm glad I found this one. I'm not sure how many players you hooked by handing Shamus Young a free copy to review on his blog (Twenty Sided), but I'm one of them...