Port Kuudad citzen's writ bug

Here's where all things related to Book II are being discussed!
Post Reply
User avatar
Evnissyen
Captain
Captain
Posts: 1078
Joined: July 7th, 2008, 12:28 pm
Location: Elizabeth Warren Land
Contact:

Port Kuudad citzen's writ bug

Post by Evnissyen »

(Don't mind me. It's true I've been up all night (til 5p) and just got up (8/3a) . . . but I did sleep a little.)

Anyway.

Bug , bug , bug ! (Jumps onto his bed and screams.)

I'm uncertain whether or not this has been mentioned before, but if you show the guards at Port Kuudad your citizen's writ: they shut the gate again, and the dialog option about the citizen writ (rightfully) never comes up again.

They should, of course, just leave the gate open, and then never bring up the citizen's writ question again.
The writ works well in other places, of course, which shall remain nameless lest I spoil anything for anyone.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
User avatar
Kreador Freeaxe
Major General
Major General
Posts: 2469
Joined: April 26th, 2008, 4:44 pm

Re: Port Kuudad citzen's writ bug

Post by Kreador Freeaxe »

This has been mentioned. It only happens, I believe, if you've used other means to open the gates in the first place (sneaking or bribery). But, yes, that gate should be a one-way thing. Once it's open, it's open.
---

Kill 'em all, let the sysadmin sort 'em out.
User avatar
Evnissyen
Captain
Captain
Posts: 1078
Joined: July 7th, 2008, 12:28 pm
Location: Elizabeth Warren Land
Contact:

Re: Port Kuudad citzen's writ bug

Post by Evnissyen »

True. Which left me, at the point of my subsequent citizen-writ demand, with 3 writs on hand. (Apparently one writ is good for any city in Mistfell... doesn't matter if you're a citizen or not. I've always thought that odd, that our character doesn't have 'citizenship' since he/she has been living there, apparently, what, 3 years?)

Anyway: I wanted to try to sell them off but then found a use for them so I was then thankful I didn't (slash-couldn't?) find a buyer.

In my defense: I did do a search under "writ" for the Book II forums ("citizen's" can be spelled citizens' or citizens or citizen)... came up with nothing regarding this. So, I asked, and... I hope it helps people who're currently thoughtful about it.

True, it poses no significant game issue. If you've opened the gates (as I did) without showing your writ: you have no reason to show them your writ.

I just thought I'd be a good citizen. :( No payment for that in real-life, either. Should be even less so in a wild place like Eschalon.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
User avatar
IJBall
Major
Major
Posts: 1686
Joined: August 31st, 2008, 12:07 pm
Location: Southern California

Re: Port Kuudad citzen's writ bug

Post by IJBall »

Evnissyen wrote:Anyway: I wanted to try to sell them off but then found a use for them so I was then thankful I didn't (slash-couldn't?) find a buyer....
You know, as there are more Writs than you need, it would be cool if there was some shady character later in the game you could sell them to! - I imagine they'd be worth a fair amount of loot to some types!
User avatar
KillingMoon
Officer [Gold Rank]
Officer [Gold Rank]
Posts: 460
Joined: December 10th, 2009, 6:34 pm
Location: NW Europe

Re: Port Kuudad citzen's writ bug

Post by KillingMoon »

Evnissyen wrote:In my defense: I did do a search under "writ" for the Book II forums ("citizen's" can be spelled citizens' or citizens or citizen)... came up with nothing regarding this.
The jury will have a long hard look at this, and compare your chosen search terms with the words used in the earlier thread about this:
viewtopic.php?f=12&t=3551&p=28351&hilit ... bug#p28351
Okay, looks like you're in the clear. :wink:
User avatar
CrazyBernie
Captain Magnate
Captain Magnate
Posts: 1473
Joined: November 29th, 2007, 1:11 pm

Re: Port Kuudad citzen's writ bug

Post by CrazyBernie »

Evnissyen wrote: I just thought I'd be a good citizen. :( No payment for that in real-life, either. Should be even less so in a wild place like Eschalon.
I find it amusing that you're trying to be a good citizen using illegal papers.
User avatar
Evnissyen
Captain
Captain
Posts: 1078
Joined: July 7th, 2008, 12:28 pm
Location: Elizabeth Warren Land
Contact:

Re: Port Kuudad citzen's writ bug

Post by Evnissyen »

Killing Moon: whew!

Bernie:
Come to think of it, it really is a little ironic... more than that: a little ridiculous.

Leave it to you to point these things out. :evil:

(By the way, I just sent you a PM. Too bad the software doesn't alert us. Now you're offline, and can't read it, hells hells hells... .)
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
User avatar
CrazyBernie
Captain Magnate
Captain Magnate
Posts: 1473
Joined: November 29th, 2007, 1:11 pm

Re: Port Kuudad citzen's writ bug

Post by CrazyBernie »

Except that I get an email when I get a message... 0_o
User avatar
Evnissyen
Captain
Captain
Posts: 1078
Joined: July 7th, 2008, 12:28 pm
Location: Elizabeth Warren Land
Contact:

Re: Port Kuudad citzen's writ bug

Post by Evnissyen »

Ohh... forgot about that.

Luckily (maybe), those emails go to my scrap-heap address. (I have 7 total addresses, between the Catalog, the Journal and private accounts. I reserve one for all the 'trash' and random stuff, which I give out to every random site who wants an email address from me. I get tons and tons of spam on it.)

My serious accounts I switched to Gmail. Gmail is awesome all the way around.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
Post Reply