Recipies
Posted: November 3rd, 2013, 6:07 am
The potions mixing screen has certainly improved over Book I. Though some further improvements are in order.
- Enable the mouse scroll wheel to scroll through the recipe list.
- Gray out recipes above the character's current ability, or, alternatively, highlight the procedure as being dangerous and unpredictable to proceed with (allowing for interesting results beyond explosions).
- When clicking on a new recipe when other ingredients are already in the boxes, simply put the new ingredients in the boxes instead of admonishing the player to put the new ingredients in the boxes.
- Allow multiple potions to be produced at once rather than only one at a time. It could be limited by Alchemical level if that seems appropriate. But it would cut down on the drudgery of making one at a time.
- Filling the lantern shouldn't be an Alchemical process. Admittedly it's cute, but it shouldn't be.
- Enable the mouse scroll wheel to scroll through the recipe list.
- Gray out recipes above the character's current ability, or, alternatively, highlight the procedure as being dangerous and unpredictable to proceed with (allowing for interesting results beyond explosions).
- When clicking on a new recipe when other ingredients are already in the boxes, simply put the new ingredients in the boxes instead of admonishing the player to put the new ingredients in the boxes.
- Allow multiple potions to be produced at once rather than only one at a time. It could be limited by Alchemical level if that seems appropriate. But it would cut down on the drudgery of making one at a time.
- Filling the lantern shouldn't be an Alchemical process. Admittedly it's cute, but it shouldn't be.