Prismatic Maelstrom wrote:On a scale of 0 to 10 with 10 being the highest, just how awesome will Eschalon: Book III be? Please don't be modest.
Hmm, good question.
Book 3 is a slightly different game than 1 & 2. With
Book 2, I really wanted the player to feel like he/she could go in any direction from the start and just start playing. But
Book 3 is tighter, and a bit more linear. The finality of the story means I have to direct the player a bit more than previously. When you start
Book 3 it kind of feels like you can only follow a certain path. That is partially true,
at first. You have to work a bit to open up other avenues to different areas of the game, but after you play it once and understand what to do, you'll discover Book 3 is nearly as open as the other two games.
From a technical (software) standpoint,
Book 3 is pushed as far as it can go. It's a good thing we are scrapping this engine because nothing more can be added without breaking other things.
From a mechanical standpoint,
Book 3 is nearly identical to
Book 2. The few changes we've made don't really affect the gameplay too much. The couple new spells and balance tweaking will only be noticed by long-time players. There are some additional ideas, suggested by you fine people, which have been partially implemented but not fully activated yet. These will be put into play, little by little, as beta testing begins. Adding too much new stuff at once can/will break the rules and then it's difficult to know what new function caused the most damage. Ultimately, even if we don't add anything else to the game as it is
right now, it's still a great RPG system overall.
Storyline- some people will love it, others will not, and people like Prismatic are likely to find plot holes that we missed. I've played a lot of RPGs in my life and while it's impossible not to borrow plot ideas from other sources, I've tried to do some new stuff fro the genre. No doubt, people will discuss this in depth after release.
I think Eschalon is genuinely fun.
Book 3 really feels distinctly different than anything currently out there- certainly much more different than anything Spiderweb makes despite our game's similar appearance. Actually, a point of pride for me was the recent announcement of
Balrum which, based on screenshots and videos, looks like an
"Eschalon clone" using a more advanced engine. I mean, for someone to make a game that borrows distinct technical and mechanical elements from our game means Eschalon has influenced other designers. That is awesome.
So how would I rate
Book 3? Perosnally, if I played it without being the person who made it, I'd give it a 9/10. It loses a point because I don't believe anything can truly be perfect, and certainly I can think of numerous things that would make Eschalon
more awesome if only our engine could support these ideas. Of course, scores like this are subjective and I'm sure other people would rate it differently.