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inaccessible rooms in port kuudad
Posted: February 20th, 2011, 1:22 am
by SecretRoomSeeker
Hi,
The two blacksmiths in Port Kuudad have two inaccessible rooms with chests in it. Is there a way to get in? Maybe teleporting because I cannot break the walls. The coordinates would be X11,Y84 and Y58,Y111. Is there a trainer to teleport to coordinates?
cheers, SRS
Re: inaccessible rooms in port kuudad
Posted: February 20th, 2011, 3:40 am
by ManusDei
Nope, they are just here to drive us crazy.
Re: inaccessible rooms in port kuudad
Posted: February 20th, 2011, 10:38 am
by Kreador Freeaxe
SecretRoomSeeker wrote:Hi,
The two blacksmiths in Port Kuudad have two inaccessible rooms with chests in it. Is there a way to get in? Maybe teleporting because I cannot break the walls. The coordinates would be X11,Y84 and Y58,Y111. Is there a trainer to teleport to coordinates?
cheers, SRS
There is no in-game, Basilisk-supported method of getting into those rooms, no. But you can try Xlotl's editor to change the location of your character if you're feeling frisky.
Re: inaccessible rooms in port kuudad
Posted: February 20th, 2011, 1:42 pm
by Painted Lady
It would be interesting to know if those chests actually contain anything. Maybe widgets???
Re: inaccessible rooms in port kuudad
Posted: February 20th, 2011, 3:01 pm
by xolotl
Painted Lady wrote:It would be interesting to know if those chests actually contain anything. Maybe widgets???
Nothing exciting, unfortunately. Just random loot.
Re: inaccessible rooms in port kuudad
Posted: February 20th, 2011, 10:51 pm
by Painted Lady
Does that post mean you have opened them?
Re: inaccessible rooms in port kuudad
Posted: February 20th, 2011, 11:48 pm
by SecretRoomSeeker
Kreador Freeaxe wrote:SecretRoomSeeker wrote:Hi,
The two blacksmiths in Port Kuudad have two inaccessible rooms with chests in it. Is there a way to get in? Maybe teleporting because I cannot break the walls. The coordinates would be X11,Y84 and Y58,Y111. Is there a trainer to teleport to coordinates?
cheers, SRS
There is no in-game, Basilisk-supported method of getting into those rooms, no. But you can try Xlotl's editor to change the location of your character if you're feeling frisky.
I will try it. Thanks.
Re: inaccessible rooms in port kuudad
Posted: February 21st, 2011, 12:10 am
by xolotl
Painted Lady wrote:Does that post mean you have opened them?
I'm not sure if I ever actually warped my character in there or created pathways, but one of the first things I did after getting my map editor up to speed was go take a peek into those sealed-off chests (and the one on the island, to boot). They're just defined as "random," as with the majority of the chests in the game. The "loot level" varies a bit, I think a few of them are pretty reasonably-high that way, but there's nothing in specific defined for those chests.
Re: inaccessible rooms in port kuudad
Posted: February 21st, 2011, 1:49 pm
by Donleon
Yo today is not my day i broke my macbooks display and there is an ugly crack at the left side of it >.< 400 pennys away. So but i wanted to say that it is driving me crazy that i cannot go into some places like in port kuudad. i raided that city and killed everyone there but i can't go in that big palace where all these guards stand and don't like to move until you hit them with warm fireballs... "There is a big door which you cannot break" or somthing like that is written if you try to move in. cmon if you know what supernova lvl 6 is there isn't much what can hold against it ( very funny using this in the blackpowder area in farthermurk

)
...still learning english please understand, oh if anyone can speak germany you can tell it to me in that language too

Re: inaccessible rooms in port kuudad
Posted: February 21st, 2011, 4:31 pm
by KillingMoon
Deine Englisch ist doch sehr gut, Besser als mein Deutsch. Das Palast ist nur Dekoration, vielleicht soll da erst ein richtige König sein, vor das Palast wirklich zugänglich ist!
Okay, because this is an English forum: Your English is very good, at least better than my German. The palace is just decoration, perhaps there should first be a real king before the palace opens!