Arrows
Posted: August 21st, 2010, 11:46 am
Regarding arrows. Rather than waiting for armorers to get them in stock or traveling around to all the shops to gather some up, perhaps if a character has a reasonable Bow skill and a foraging skill he could make some while camping (sort of along the lines of repairing armor).
While there were fletchers whose profession was to manufacture arrows, Part of the job of archers in medieval times was to fashion arrows while in the field. They would also recover arrows after a fight and if practicable reuse and/or refurbish them.
It is likely that some of the arrows that miss or bounce off an opponent during a fight could be recovered. Even some of the arrows that hit should be recoverable. After the ugly dies, some percentage of the arrows shot in a melee could be recovered. The missing ones representing arrows that are actually lost or too damaged to be reused. The number of arrows that are recovered would depend on the characters skill with bows. For example an arrow that causes a critical hit could be unrecoverable (too damaged). As the character's skill went up, the number of arrows that are recoverable might actually go down as more shots would result in better hits and there would be fewer misses.
If the character ran away from a fight then no arrows would be recovered.
My character ended up with a fairly good bow skill and I used the named bow from the ranger in the woods quite a lot. However, later in the game I was expending arrows faster than I could get more. I spent a fair amount of time making the rounds of the weapon shops to get enough arrows to be useful for a trek.
While there were fletchers whose profession was to manufacture arrows, Part of the job of archers in medieval times was to fashion arrows while in the field. They would also recover arrows after a fight and if practicable reuse and/or refurbish them.
It is likely that some of the arrows that miss or bounce off an opponent during a fight could be recovered. Even some of the arrows that hit should be recoverable. After the ugly dies, some percentage of the arrows shot in a melee could be recovered. The missing ones representing arrows that are actually lost or too damaged to be reused. The number of arrows that are recovered would depend on the characters skill with bows. For example an arrow that causes a critical hit could be unrecoverable (too damaged). As the character's skill went up, the number of arrows that are recoverable might actually go down as more shots would result in better hits and there would be fewer misses.
If the character ran away from a fight then no arrows would be recovered.
My character ended up with a fairly good bow skill and I used the named bow from the ranger in the woods quite a lot. However, later in the game I was expending arrows faster than I could get more. I spent a fair amount of time making the rounds of the weapon shops to get enough arrows to be useful for a trek.