Sound Pollution

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Evnissyen
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Sound Pollution

Post by Evnissyen »

Okay, so, something really must be done about that awful loud music coming from those temples.

It's ruining the neighborhoods!

Somebody really ought to contact the mayors.

Oh, wait... the mayor in Eastwillow is corrupt, the mayor in Everdale doesn't exist, and the mayor in Port Kuudad hates outsiders.

Okay, I guess the problem is here to stay.
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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SpottedShroom
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Re: Sound Pollution

Post by SpottedShroom »

Evnissyen wrote: Somebody really ought to contact the mayors.

Oh, wait... the mayor in Eastwillow is corrupt, the mayor in Everdale doesn't exist, and the mayor in Port Kuudad hates outsiders.
There's no temple in Everdale, so it's okay that there's no one to complain to. As for Eastwillow, corrupt officials don't mean nothing gets done, just that you have to grease the wheels a little bit. Maybe if you offered to double the size of the town treasury?
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Evnissyen
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Re: Sound Pollution

Post by Evnissyen »

SpottedShroom wrote:As for Eastwillow, corrupt officials don't mean nothing gets done, just that you have to grease the wheels a little bit.
Grease, you say? Hey, I can do something with grease. Grease, and a particular well... .
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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