Re: pick locks vs. bludgeoning weapons?
Posted: June 6th, 2011, 4:24 am
...because it takes up coding time to catalog each and every location and all the seeds...? So... easier to just program it to randomly generate a seed for each 'roughly general' location... this is my guess.
On the other hand... I thought that once you cleared out the loot of a certain place it was gone... so this is all a mystery to me. My best guess, as a non-programmer, is that for some reason your copy didn't toggle the 'switch' that turns a 1 to a 0, for example.
...Or... you didn't take the loot, and when you went back in the chest re-locked and the loot regenerated.
...Just a guess?
On the other hand... I thought that once you cleared out the loot of a certain place it was gone... so this is all a mystery to me. My best guess, as a non-programmer, is that for some reason your copy didn't toggle the 'switch' that turns a 1 to a 0, for example.
...Or... you didn't take the loot, and when you went back in the chest re-locked and the loot regenerated.
...Just a guess?