Re: New Eschalon Interview
Posted: March 3rd, 2009, 1:47 am
This sort of system requires a knowledge of your opponents and some testing to acquire this knowledge. For example if you have difficulty to hit an opponent it could worth to choose the Finesse mode. And if you hit easily the power mode could worth it. Yes the parry mode will be a help for magic users... if the game enable it when you use a spell. In some occasions it could allow you break a balance to make the opponent hit you less easily. Or if you decide to flee the parry mode will worth it. That sort of system requires a fine tuning so the players have a chance to see the effects and be motivated to use the combat modes. In Avernum 5 there's a too complicate system and worse the effects aren't obvious at all for many modes/special attacks.
In Neverwinter Night there's similar combat modes and some different. In ADOM the system is a bit different it's 5 modes that only rise/lower attack and lower/rise defense.
It's a good move to have add those combat modes, that can make the sword fights more fun. For Book III the game could perhaps go even further without to have a too complex system. There's plenty more idea to borrow/adapt from Roguelike or even from some more standard CRPG.
In Neverwinter Night there's similar combat modes and some different. In ADOM the system is a bit different it's 5 modes that only rise/lower attack and lower/rise defense.
It's a good move to have add those combat modes, that can make the sword fights more fun. For Book III the game could perhaps go even further without to have a too complex system. There's plenty more idea to borrow/adapt from Roguelike or even from some more standard CRPG.