Seriously though, the game would be more interesting and difficult if you could only see where you've been.
Fog
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Unbeliever
- Fellowcraft Apprentice
- Posts: 46
- Joined: January 22nd, 2008, 4:43 pm
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waltshooter
- Apprentice
- Posts: 24
- Joined: November 7th, 2007, 11:46 pm
Re: Fog
Well ... to make it even more difficult ... for those who want "fog" ... how 'bout parts of the map, that shows what you've explored, have a chance of disappearing if the map gets wet?
Walk through a stream, or stay out in the rain ... and parts of your map "run".
LOL
Walk through a stream, or stay out in the rain ... and parts of your map "run".
LOL
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Evnissyen
- Captain

- Posts: 1078
- Joined: July 7th, 2008, 12:28 pm
- Location: Elizabeth Warren Land
- Contact:
Re: Fog
Now that we're getting into absurd details, can there be an option for insomnia?
Or sleepwalking?
Or narcolepsy? Suppose, for example, we have a tendency of falling asleep at really inappropriate times and in really inappropriate places?
Or sleepwalking?
Or narcolepsy? Suppose, for example, we have a tendency of falling asleep at really inappropriate times and in really inappropriate places?
Certainty: a character-driven, literary, turn-based mini-CRPG in which Vasek, legendary "Wandering Philosopher", seeks certainties in a cryptically insular, organic, critically layered city.
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dare49devil
- Senior Council Member
- Posts: 233
- Joined: May 17th, 2009, 5:21 pm
- Location: Connecticut
- Contact:
Re: Fog
-What if...there was a .001% chance for a meteor to hit the Eschalon world and you would have to restart?