I think it wouldn´t be that much workload, because BW said that he rendered all of his tilessets. A tile for three different resolutions could be automatically generated.macdude22 wrote:They would have to make graphics for each resolution then which would triple that workload. Most 2d games are always at one fixed resolution, heck starcraft is only 800x600 and I still play it.
As for the widescreen mode, same problem, they would have to make graphics at a widescreen resolution or stretch the graphics. I HATE things when they are not in their proper aspect ratio so black bars on the side are fine with me. But I do know a guy who has a 47" HDTV and watches analog cable, stretched on it............talk about eye burning.
The only "problem" would be the download size for users with limited bandwidth.

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