Small(?) Book III Request...

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IJBall
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Small(?) Book III Request...

Post by IJBall »

I know it's quite late in the development cycle to being requesting features, but if implemented this would hopefully only entail a small bit of effort...

But, anyway, I still think it would be a cool idea if the 'area title' (i.e. the current "map" title) could be displayed, onscreen, just below the minimap.

I've whipped a really quick/cheap 'demo' of what I'm taking about (please forgive the crudeness of this effort!) to show what I mean:

Image

I know it's a minor thing, but it's the kind of little 'user interface' thing that (esp. new) users appreciate… :)

So, BW - any chance for something like this?
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BasiliskWrangler
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Re: Small(?) Book III Request...

Post by BasiliskWrangler »

You got it, sweetheart.
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IJBall
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Re: Small(?) Book III Request...

Post by IJBall »

BasiliskWrangler wrote:You got it, sweetheart.
Now that's what I call, "great service"!! :lol: :mrgreen:
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Dragonlady
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Re: Small(?) Book III Request...

Post by Dragonlady »

Is there something we don't know about you two? :lol:
I like the new change. Thanks!
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Help save the earth. It's the only planet with CHOCOLATE!
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Vroqren
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Re: Small(?) Book III Request...

Post by Vroqren »

Short and useful. That'll be cool - thanks for the suggestion and basically the confirmation of it being put into the game.

Check out my walkthroughs:
Character: here
Book I: here

Book II: here
Fathamurk: here
Book III: here
SpottedShroom wrote:There's evil and then there's just being contrary to your own best interests
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blatherbeard
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Re: Small(?) Book III Request...

Post by blatherbeard »

Thats just awesome and one of the reasons that im proud to be a part of this, and the malevolence community.
The armies joined in a bloody battle on this fine day, then storm clouds broke, and it rained.

So they all went home.---Story knots within blatherbeards Beard.
DragonDai
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Re: Small(?) Book III Request...

Post by DragonDai »

Developers who respond in a positive light to suggestions from their fans is the exact reason why I love indie companies like Basilisk Games. Big studios just aren't able to be this "in touch" with their fans, and even when the developers can't make the changes you personally think would be great, it's REALLY nice to know they're listening and absorbing your feedback.
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