Everyone could easily verify this bug to replicate inventories from one saving file to another by running two windows simultaneously.Eg.First figure leaves a satchel in Everdale by replacing inside with reagents to its own inventories.When the second figure enters Everdale, he could find that allowances bag on the ground... Guys, a strong game editor is my first feeling towards this finding....
The problem also associates but not limited to refreshing NPCs and Maps on the record of first opening profiles...
So what do you think? Is this really a bug has to be fixed or just spoilers would utilize it? My first intention is to read from the other map before my new figure aquires cartography.
Bugs with Multiple Game Windows...
-
Kreador Freeaxe
- Major General

- Posts: 2469
- Joined: April 26th, 2008, 4:44 pm
Re: Bugs with Multiple Game Windows...
I wouldn't call interacting between multiple events of the program precisely a "bug," but it is interesting. It's certainly not something most people are going to be doing and definitely qualifies as a user cheat, not a program flaw. Interesting, though. Might be helpful for those people who've sold a candle and can't find a new one. 
---
Kill 'em all, let the sysadmin sort 'em out.
Kill 'em all, let the sysadmin sort 'em out.
-
CrazyBernie
- Captain Magnate

- Posts: 1473
- Joined: November 29th, 2007, 1:11 pm
Re: Bugs with Multiple Game Windows...
Yeah, since the game pulls save data from files, running multiple instances of the game is more of an exploit than a bug. BW might be able to code something that prevents you from opening more than one copy of the game, but I don't see it being a big issue.