So much for the speed attribute. That's one thorough swordstrikeAUDAN wrote:I see with the Chronometer (Eschalon's item like a clock) that 1 round is 1 ingame minute
Search found 9 matches
- December 2nd, 2007, 8:41 pm
- Forum: Eschalon: Book I
- Topic: Merchants running out of gold too quickly? (A Workaround)
- Replies: 6
- Views: 5582
- December 2nd, 2007, 8:21 pm
- Forum: Eschalon: Book I
- Topic: Oak acorn?
- Replies: 4
- Views: 6832
- November 19th, 2007, 1:27 am
- Forum: Eschalon: Book I
- Topic: Come and get it!
- Replies: 44
- Views: 29999
- November 18th, 2007, 4:54 pm
- Forum: Eschalon: Book I
- Topic: November 19th
- Replies: 39
- Views: 27331
- November 7th, 2007, 8:53 pm
- Forum: Eschalon: Book I
- Topic: CD Contents
- Replies: 16
- Views: 10980
- July 30th, 2007, 7:31 am
- Forum: Eschalon: Book I
- Topic: Two Weapon Fighting?
- Replies: 26
- Views: 21554
- October 8th, 2006, 5:07 am
- Forum: Eschalon: Book I
- Topic: Q&A - Ask a question, Get an answer
- Replies: 534
- Views: 368383
- October 8th, 2006, 4:44 am
- Forum: Eschalon: Book I
- Topic: Suggestion pertaining to object conditions
- Replies: 4
- Views: 5450
- October 7th, 2006, 7:41 am
- Forum: Eschalon: Book I
- Topic: Suggestion pertaining to object conditions
- Replies: 4
- Views: 5450
Suggestion pertaining to object conditions
Hi guys, just wanted to say that I am very much looking forward to the finished game! I will definately have to have a look at it...
One thing I couldn't help thinking about looking at your screenshots:
The "Object condition: 100%" is a bit immersion breaking... Perhaps some sort of quality ...
One thing I couldn't help thinking about looking at your screenshots:
The "Object condition: 100%" is a bit immersion breaking... Perhaps some sort of quality ...